FCT: Deep Rock Ember is a post-apocalyptic survival server set in 2411. You wake up in a shelter under the ruins of a city that was built between two systems that hated each other — with a phone in your pocket, a currency that means something, and ninety thousand blocks of a world that already ended once.
Free to play · no pay-to-win · no ads · the economy is the game
The map is bigger than most servers need and it is generated rather than drawn — custom terrain, a coastline you can lose a week in, and a height range that goes deep enough to hide a civilisation.
Every faction in the world is a company, and every company survived the war differently. They are not a class picker — they are who you end up trading with, working for and arguing about.
The industrial backbone that already existed when the war started, and the reason anything still stands. If it was built to last three centuries, it was built by them.
IndustryProtocols, networks and the AI that keeps both running. The Deep Rock beacon network is theirs — and so is everything that happens when it stops.
Protocols & AIConnection itself — the beacons, the mesh, the shared dream state that let scattered shelters stay one civilisation. Cyberspace with a maintenance bill.
NetworksWeapons, armour and the standing assumption that the war is not finished. The most heavily armed thing in the wasteland is usually their inventory.
War & defenceBody modification, prosthetics and everything that replaces something you lost. Their clinics are where the wasteland goes to stay alive badly.
Human augmentationInformation, entertainment and the advertising space above the ruins. In a world with no governments, whoever owns the signal owns the story.
InformationEverything below is running on the server today. The point of most of it is that it is something you can lose — land, money, reputation, or a building that was only standing because nothing had pushed it yet.
The economy does not live in a command. It lives in a device. Open the phone, and every system in the world is one app away.
Not one number called "money". Four instruments that behave differently, so hoarding in the wrong one is a decision with consequences.
Ten blocks of support, real foundations, and a suspension rule. Float a structure and the scheduler works out what is holding it, then takes it down. The audit runs continuously, so a base you built badly does not fail while you are watching — it fails when you are not.
Claims with prices, rent, auctions and tax. Leave one idle and it can be reclaimed — which is the entire reason the land market is interesting. There are also warp points, blueprints and a build system that connects the two.
Kinetic, radiation, corrosion and electromagnetic — each resisted differently, which means the right weapon depends on what you are hitting rather than on which one has the biggest number.
Slot one is yours from the start; the second and third have to be unlocked and take time to come online. Runes change how you move, fight and survive — up to and including ones that hurt you to help you.
Driven by real meteorological data, with volumetric clouds, distance fog and pixel precipitation. Storms arrive as fronts and move across regions, so where you are standing decides what you are standing in.
Radiation zones, altitude sickness at three thresholds, drifting floater fields that decay after ten seconds, and data storms out past the far coordinate. The map is not neutral ground.
Personal and server-owned vehicles with their own physics, tamable pets with hunger, stats and menus, and a shipping system that makes moving goods across the map a job rather than a walk.
A minimap and full-screen map built from server-generated tiles — the landscape you have actually explored, rendered as you uncover it, with waypoints you can pass to other players.
The server runs Paper; the interface — the phone, the map, the windows, the shaders — is a Fabric client pack on your side. Both halves are needed for it to look like the screenshots.
A normal Java Edition account. No Bedrock, no phone version — the systems here are server-side Java plugins.
Fabric 1.20.1 with the FCT mod set: phone, map, UI and the custom shader pack. Launcher and pack instructions come with the address.
New players get a starter kit and a random starting balance. The first thing worth doing is opening the Mission app.
Status: live and in development — systems land continuously. Founding: three years of solo work, no investors.