Minecraft 1.20.1 · Paper + Fabric · post-apocalyptic

Three hundred years after the war, the lights are coming back on.

FCT: Deep Rock Ember is a post-apocalyptic survival server set in 2411. You wake up in a shelter under the ruins of a city that was built between two systems that hated each other — with a phone in your pocket, a currency that means something, and ninety thousand blocks of a world that already ended once.

Server address coming shortly Discord invite coming shortly

Free to play · no pay-to-win · no ads · the economy is the game

The world

Built to be walked across, not farmed in one spot

The map is bigger than most servers need and it is generated rather than drawn — custom terrain, a coastline you can lose a week in, and a height range that goes deep enough to hide a civilisation.

90,000 × 90,000
blocks across, with the effective play area inside ±45,000. The edges fade out over the last 2,500 blocks instead of ending at a wall you can walk into.
Sea level Y=0
The war reset it. Twelve blocks of the old surface were stripped away, which is why the ruins sit where farmland used to be.
Y −64 → 320
The full modern height range, from the crystal caves underneath everything to whatever you can build above the weather.
12 biomes
Surface regions from flooded districts and rusted coasts to ash wastes and aurora tundra — plus crystal caverns below.
Ocean of 90,000 × 10,000
A whole band of the map is open water. Depth decides what you can see and what is allowed to notice you.
8-hour days
Seasons, silent hours and EMP storms. The clock is a system here, not a decoration — it changes what the world does to you.
Six factions

Nobody owns the wasteland, but six companies act like it

Every faction in the world is a company, and every company survived the war differently. They are not a class picker — they are who you end up trading with, working for and arguing about.

Huaxia Heavy Industries

华夏重工

The industrial backbone that already existed when the war started, and the reason anything still stands. If it was built to last three centuries, it was built by them.

Industry

Dragon Core Technology

龙芯科技

Protocols, networks and the AI that keeps both running. The Deep Rock beacon network is theirs — and so is everything that happens when it stops.

Protocols & AI

Lingjing Network

灵境网络

Connection itself — the beacons, the mesh, the shared dream state that let scattered shelters stay one civilisation. Cyberspace with a maintenance bill.

Networks

Ares Armaments

阿瑞斯军备

Weapons, armour and the standing assumption that the war is not finished. The most heavily armed thing in the wasteland is usually their inventory.

War & defence

Cyborg Dynamics

赛博格动力

Body modification, prosthetics and everything that replaces something you lost. Their clinics are where the wasteland goes to stay alive badly.

Human augmentation

Olympus Media

奥林匹斯媒体

Information, entertainment and the advertising space above the ruins. In a world with no governments, whoever owns the signal owns the story.

Information
Faction names are also companies in the game's economy. Ownership, chartered companies, cooperatives and reputation all run through the same ledger — a faction is something you can work for, not just a badge.
What's actually in the game

Systems, not menus

Everything below is running on the server today. The point of most of it is that it is something you can lose — land, money, reputation, or a building that was only standing because nothing had pushed it yet.

PH

FCT Phone — twelve apps in your pocket

The economy does not live in a command. It lives in a device. Open the phone, and every system in the world is one app away.

Market Shipments Company Charity Wallet Resources Economy Tool Minigame News Chat Mission
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Four currencies, each with a job

Not one number called "money". Four instruments that behave differently, so hoarding in the wrong one is a decision with consequences.

FollarConsumer & production
FMBPublic works
FARGold reserve
F-coinTraded market

Buildings need something under them

Ten blocks of support, real foundations, and a suspension rule. Float a structure and the scheduler works out what is holding it, then takes it down. The audit runs continuously, so a base you built badly does not fail while you are watching — it fails when you are not.

Land you can buy and lose again

Claims with prices, rent, auctions and tax. Leave one idle and it can be reclaimed — which is the entire reason the land market is interesting. There are also warp points, blueprints and a build system that connects the two.

Four damage types

Kinetic, radiation, corrosion and electromagnetic — each resisted differently, which means the right weapon depends on what you are hitting rather than on which one has the biggest number.

  • Combo, crit and block mechanics
  • Weapon-specific abilities
  • Death penalty scales with how you died

Fifteen runes, three slots

Slot one is yours from the start; the second and third have to be unlocked and take time to come online. Runes change how you move, fight and survive — up to and including ones that hurt you to help you.

Weather that is actually weather

Driven by real meteorological data, with volumetric clouds, distance fog and pixel precipitation. Storms arrive as fronts and move across regions, so where you are standing decides what you are standing in.

Hazards that do not wait for you

Radiation zones, altitude sickness at three thresholds, drifting floater fields that decay after ten seconds, and data storms out past the far coordinate. The map is not neutral ground.

Vehicles, pets and cargo

Personal and server-owned vehicles with their own physics, tamable pets with hunger, stats and menus, and a shipping system that makes moving goods across the map a job rather than a walk.

A map of a world you can get lost in

A minimap and full-screen map built from server-generated tiles — the landscape you have actually explored, rendered as you uncover it, with waypoints you can pass to other players.

How to join

Minecraft Java 1.20.1 — and a client pack

The server runs Paper; the interface — the phone, the map, the windows, the shaders — is a Fabric client pack on your side. Both halves are needed for it to look like the screenshots.

STEP 01

Get Minecraft Java 1.20.1

A normal Java Edition account. No Bedrock, no phone version — the systems here are server-side Java plugins.

STEP 02

Install the FCT client pack

Fabric 1.20.1 with the FCT mod set: phone, map, UI and the custom shader pack. Launcher and pack instructions come with the address.

STEP 03

Connect and read the phone

New players get a starter kit and a random starting balance. The first thing worth doing is opening the Mission app.

Address and client pack coming shortly Discord invite coming shortly

Status: live and in development — systems land continuously. Founding: three years of solo work, no investors.

If you want to keep it running: the server, its backups and the animation are paid for out of pocket. Ko-fi is the honest version of a store — no advantages sold, nothing behind a paywall that changes the game.